Cost to Make Virtual Reality and VR Tour for real estate?

VR tour for real estate open doors to endless possibilities. Let’s imagine that you can explore apartments or hotel’s rooms even staying at home. You think it’s boring? Sure,  it doesn’t compare with a real view. But VR tours help the people with the physical disabilities feel the world, visit the museums or planet’s hiding places everywhere. The architects can make the presentation, the teachers can use this technology to take the students through the historical epochs, and much much more.

In this article,  we are going to talk about VR tours which are fairly useful to business to express itself. It will be very useful for hotels, real estate agencies, museums and so on.

Let us guide you through 5 simple steps to build your own Virtual Reality tour. You will see that it is much easier than you might ever imagine.

How to create VR tour for real estate?

To create our VR tour we choose an Apartment as an illustration.

VR tour of app

Step 1 source files and virtual reality content – 7 photos

Rather it’s a hotel or real estate you should go with 360-degree pictures. Customer need see all the details of the apartment and imagine himself inside the room.

room virtual tour

After all the pictures of rooms and environment have been provided we can move forward.

Step 2 – Planning of VR project

To not lose the effect of presence it is important to understand the connections between environments.

scheme of app

Mindmap example

mind map of future vt tour in 360

When it`s ready it`s time to start development. After these steps, there’s no need to waste client`s time anymore.

Want your own VR tour?

Step 3 Virtual reality development

Unity3D developers take each 360-degree photo to wrap it in the sphere. Now, the user is covered from all sides with texture to provide VR effect. It takes a few hours to create the sphere using math formulas, but after that, you can change the images in a few minutes only.

example of 360

Unity 3D sphere

sphere's reunion

Sphere connections

Step 4 navigation in VR tour

The last step we will make our tour using VR experience. We need to get back to Step 2 to see connections between locations and to place the markers. In the example, we used arrows placed on the ground to navigate through various rooms because it’s quite intuitive and the ground placement is important. Rotating the head, the ground below is the only stable place where you can move around.

VR conexion

The code with information is embedded into the button to directly identify which image should appear next without going to the menu. The tour can be done both flat and VR so the users can have experience regardless of having the headset.

VR tour room

Step 5 menu

Different environments have their own interactions and for these, you would love to have a menu. Imagine walking through arrows from 1st to 5th floor crossing all rooms. The menu is designed separately like all the buttons in the app, so you can create your own design which will suit your taste end business.

VR 360 planning

customer VR UI

virtual reality tour for real estate customer iu ux

UX wireframe menu

VR tour Cost and timing

The cost of VR tour usually depends on:

  • Number of environments
  • Amount of transitions between them

The platform you are planning to use:

  • Samsung Gear VR
  • Cardboard

When everything is settled and decided we can involve in development process more deeply. Let’s examine the situation when we are developing a Samsung Gear VR version with 360 panoramic photos and video already delivered.

Step 1

First of all, we need to start by building an app architecture and providing OculusSDK:

  • VR App architecture – 16 hours
  • Integration of Oculus SDK – 8 hours

Step 2

After, the app skeleton will be processed with UI/UX design elements. Depending on complexity and number of visual effects it may take:

  • Main menu location – 16 hours
  • Info Panel – 16 hours (depending on complexity)
  • standard Unity3D UI – 8 hours

Step 3

Programming the system, loading scenes and providing movement logic through arrow navigation that is located on the ground.

  • System loading scenes – 8 hours
  • Movement system – 8 hours

Step 4

Development of unity spheres with 360 photos and their connections depends on the number of rooms and navigation. For example, one room with 4-5 movement options will take approximately 3 hours.

You should also consider movement in the environment like walking from one place to another but in the app it navigates you from photo to photo. You can check also the real estimate, to visualize the development process in depth.

real estimate of VR app

Contact us for a free estimate


  • You can create a basic vr tour for free at check for example. Our hotspots can show info, image, audio or links.